twine 2 sugarcube array

Deletes the specified on-load handler, returning true if the handler existed or false if not. For example, let's return to the example above and change it again: You'll see that setup.y is being set to 1 and displayed properly regardless of whether you load a saved story or not, because it is not part of the state. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. Returns whether any moments with the given title exist within the past in-play history (past only). A range definition object should have some of the following properties: Note: Does not currently remove the track from either groups or playlists. Resets the setting with the given name to its default value. Returns whether any of the given members were found within the array. Twine2: Not special. Determines whether the UI bar (sidebar) starts in the stowed (shut) state initially. Warning: Of the three Harlowe seems the most robusts, followed by SugarCube. Deprecated: This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. Note: If no autosave exists, then the starting passage is rendered. Shorthand for jQuery's .off() method applied to the audio element. The nobr special tag and Config.passages.nobr setting applies the same processing to an entire passage or all passages, respectively. Array<string>) The URLs of the external stylesheets to import. Warning: String: The expression yields a string valuee.g.. The starting passage, the first passage displayed. Returns a reference to the current AudioRunner instance for chaining. Returns the given string with all regular expression metacharacters escaped. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. For example: Warning: Deprecated: Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. See <> for more information. Note: In use, replacement patterns are replaced recursively, so replacement strings may contain patterns whose replacements contain other patterns. The hierarchy of the document body, including associated HTML IDs and class names is as follows. In most cases, you will not need to use <> as there are often better and easier ways to forward the player. And feedback from the folks over at the Twine Games Discord Server. See the Dialog API docs for more information. See the :passagedisplay event for its replacement. For example, if the name of SugarCube's directory is sugarcube, then the name of the .py file within must be sugarcube.py. All DOM macros require the elements to be manipulated to be on the page. In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. See the Config API docs for more information. Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. See the <