Deletes the specified on-load handler, returning true if the handler existed or false if not. For example, let's return to the example above and change it again: You'll see that setup.y is being set to 1 and displayed properly regardless of whether you load a saved story or not, because it is not part of the state. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. Returns whether any moments with the given title exist within the past in-play history (past only). A range definition object should have some of the following properties: Note: Does not currently remove the track from either groups or playlists. Resets the setting with the given name to its default value. Returns whether any of the given members were found within the array. Twine2: Not special. Determines whether the UI bar (sidebar) starts in the stowed (shut) state initially. Warning: Of the three Harlowe seems the most robusts, followed by SugarCube. Deprecated: This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. Injecting additional <
> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. Note: If no autosave exists, then the starting passage is rendered. Shorthand for jQuery's .off() method applied to the audio element. The nobr special tag and Config.passages.nobr setting applies the same processing to an entire passage or all passages, respectively. Array<string>) The URLs of the external stylesheets to import. Warning: String: The expression yields a string valuee.g.. The starting passage, the first passage displayed. Returns a reference to the current AudioRunner instance for chaining. Returns the given string with all regular expression metacharacters escaped. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. For example: Warning: Deprecated: Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. See <> for more information. Note: In use, replacement patterns are replaced recursively, so replacement strings may contain patterns whose replacements contain other patterns. The hierarchy of the document body, including associated HTML IDs and class names is as follows. In most cases, you will not need to use <> as there are often better and easier ways to forward the player. And feedback from the folks over at the Twine Games Discord Server. See the Dialog API docs for more information. See the :passagedisplay event for its replacement. For example, if the name of SugarCube's directory is sugarcube, then the name of the .py file within must be sugarcube.py. All DOM macros require the elements to be manipulated to be on the page. In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. See the Config API docs for more information. Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. See the <> macro for its replacement. You can see this effect by changing data outside the state. Happens after the displayi.e., outputof the incoming passage. [Tutorial] - [HTML] - How To Debug(Or Cheat) Twine{SugarCube - F95zone Returns whether the engine is rendering the incoming passage. See LoadScreen API for more information. Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. If SugarCube is reloaded by the browser for whatever reasone.g., due to a refresh, back/forward navigation, being unloaded in the background, etc.then the session is restored. See the :passageinit event for its replacement. Requires tracks to be set up via <>. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. Returns a reference to the UIBar object for chaining. Warning: Returns whether all of the given members were found within the array. This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. SugarCube SugarCube is a free (gratis and libre) story format for Twine/Twee. In mobile browsers, playback volume is controlled by the device hardware. Note: To pass expressions or the results of functions to macros as an argument, you must wrap the expression in backquotes (`). Releases the loading screen lock with the given ID. Tip: Warning: A right angle bracket (>) that begins a line defines the blockquote markup. Manages the Settings dialog and settings object. Additionally, see the tagged stylesheet warning. Attaches single-use event handlers to the track. Collects tracks, which must be set up via <>, into a playlist via its <> children. In SugarCube, they come in two types: story variables and temporary variables. Returns the seed from the seedable PRNG or, if the PRNG is not enabled, null. Note: Note: Note: Saving the story records the story's state up until the last moment that was created. Note: Warning: Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. A data type refers to the "type" of data a variable is holding, such as a number, a string, an array, or anything else. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. Renders the selected passage into the target element, replacing any existing content, and returns the element. To do so, click on the name of your story in its main "story map" view. The player will not be prompted and all unsaved state will be lost. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Instances of the Passage object are returned by the Story.get() static method. Sugarcube Documentation http://www.motoslave.net/sugarcube/2/ Twine is a free online tool that allows you to create interactive stories like Choose Your Own Adventure books. Returns a callback function that wraps the specified callback functions to provide access to the variable shadowing system used by the <> macro. Deprecated: Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. Happens before the end of passage navigation. Returns whether a fade is in-progress on the track. Playlists are useful for playing tracks in a sequencei.e., one after another. Removes and returns the last member from the array, or undefined if the array is empty. Displays the loading screen, if necessary. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Toggles classes on the selected element(s)i.e., adding them if they don't exist, removing them if they do. This is only really useful when you want to invoke a macro for its side-effects and aren't interested in its output. Yield the single line in the final output: An exclamation point (!) Some users have the false impression that StoryInit is not run when the story is restarted when the playthrough session is restored or autosave is loaded. They are defined via the Template API. The SaveSystem API object has been renamed to Save and several of its methods have also changed, for better consistency with the other APIs. Returns whether any of the target WAI-ARIA-compatible clickable element(s) are disabled. Allows the destination of passage navigation to be overridden. Note: In-browser savesi.e., autosave and slot savesare largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. Global event triggered once just before the dismissal of the loading screen at startup. Renders the given markup and appends it to the dialog's content area. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. The names of both story and temporary variables have a certain format that they must followwhich signifies that they are variables and not some other kind of data. For example: (not an exhaustive list). Note: Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. Config.saves.autosave setting, Config.saves.autoload setting, and Save API: Autosave. Warning: Those that want an expression are fairly straightforward, as you simply supply an expression. Initializes the seedable pseudo-random number generator (PRNG) and integrates it into the story state and saves. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Note: May eat line-breaks in certain situations. For those versions that do, the updates are normally completely elective and may be addressed at your leisure, or not at all. This macro has been deprecated and should no longer be used. Widgets should always be defined within a widget-tagged passageany widgets that are not may be lost on page reloadand you may use as few or as many such passages as you desire. Returns the number of times that the given member was found within the array, starting the search at position. Note: Harlowe's arrays, datamaps, and datasets are functionally similar to JavaScript Arrays, Maps, and Sets, but with a few key differences. That will only toggles the views, test mode must still be enabled first. Strings localization object. See the Save API docs for more information. StoryMenu, etc. Engine API. Note: Removes classes from the selected element(s). In general, look to the, Replaced the ungainly link text syntax, The various Options macros have been removed. When used to set the volume, returns a reference to the current AudioTrack instance for chaining. . In particular, the parameter list for the Dialog.setup() method has changed. Does not modify the original. It is further strongly suggested that you provide that same custom user namespace when removing them. <> does not terminate passage rendering in the passage where it was encountered, so care must be taken to ensure that no unwanted state modifications occur after its call. Click the Formats button in the right sidebar of Twine. Returns whether both the slot saves and autosave are available and ready. Returns whether fullscreen mode is currently active. Assigns the value on the right-hand side of the operator to the left-hand side. Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). You will also need to specify a .link-visited style that defines the properties visited links should have. However, due to a historical artifact, the arguments for the separate argument form of <> are in the reverse order (link then text). Additionally. To delete all current watches, click the button. This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. Payload objects have the following properties: The macro's definitioncreated via Macro.add(). For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a element. Caveat for Internet Explorer: SugarCube only supports IE 9. If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). Create a new passage, which will only be used as a media passageone per media source. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. It would probably help if you were more specific as to your goal. SugarCube does not have any equivalents to Harlowe's (click:) family of macros. Warning: Load and integrate external JavaScript scripts. Determines whether the audio subsystem attempts to preload track metadatameaning information about the track (e.g., duration), not its audio frames. See the <> macro for its replacement. TwineHacker To Debug (Or Cheat) Twine {SugarCube} Variables based on extension from this f95 thread (thanks to @spectr3.9911) compatible with Chrome and Firefox Installation instructions Chrome: download repository and use Developer Mode then point directory When a saved story is loaded, the state loaded from the save replaces the current state. Macro context objects contain the following data and method properties. There are two main presentation formats for Twine 2.0 texts: Harlowe and Sugarcube. Thus, all volume adjustments are ignored by the device, though muting should work normally. This feature also prevents players from losing progress if they try to use the browser back and forward buttons to navigate, or if they refresh their browser for any reason. Fullscreen API. Does not modify the original. If you need them, then you'll need to use a class or similar non-generic object. Displays the loading screen until all currently registered audio has either loaded to a playable state or aborted loading due to errors. In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). To enable test mode from the Stories screen, click on the story's gear menu and select the Test Play menu item. Returns whether the engine is processing a turni.e., passage navigation has been triggered. SugarCube is available in two major versions: the current 2.x series and the legacy 1.x series. Stows the UI bar, so that it takes up less space. Ideally, if you need to update UI bar content outside of the normal passage navigation update, then you should update only the specific areas you need to rather than the entire UI bar. There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: Should the history exceed the limit, states will be dropped from the past (oldest first). Select "Change Story Format" and check the box next to "Sugarcube." Download PDF version: Variables and Programming in Twine Twine 2 Editor Twine 2 Editor Story Listing Passages View Passages Story Formats Getting . Deletes all currently registered on-load handlers. Returns a reference to the current AudioTrack instance for chaining. The directory and .py file names within the archive available for download are already properly matchedas sugarcube-2 and sugarcube-2.pyand to avoid issues it recommended that you simply do not rename them. Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. Harlowe is the default style for Twine 2.0 and uses a syntax that is different than Sugarcube. Returns the number of milliseconds that have passed since the current passage was rendered to the page. Note: Warning: Unsets story $variables and temporary _variables. Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. Note: API members dealing with the history work upon either the active momenti.e., presentor one of the history subsets: the full in-play historyi.e., past + futurethe past in-play subseti.e., past onlyor the extended past subseti.e., expired + past. The State.display() methodformerly state.display()is no longer overridable, meaning it cannot be wrappede.g., the "StoryRegions" 3rd-party add-ons do this. Sylen. Now, whenever you type <<status>>, Twine will print out all stats as set up within the widget, like for example: Strength: Weak Dexterity: Dextrous . The entire Options systemMenuOptions special passage, options special variable, and associated macroshas been scrapped for numerous reasonsit was always a hack, required copious amounts of boilerplate code to be useful, etc. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. Fullscreen requests must be initiated by the player, generally via click/touchi.e., the request must be made as a result of player interaction; e.g., activating a button/link/etc whose code makes the request. As a consequence, you cannot use them directly within a passage to modify elements within said passage, since the elements they are targeting are still rendering, thus not yet on the page. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. Stops playback of the track and forces it to drop any existing data. In the above, the second (set:) macro is never run, and the $count variable remains at 0. Note: Browsers are not currently required to honor the navigationUI setting. The line continuation markup performs a similar function, though in a slightly different way. Valid values are the name of the property being animated, which causes the outgoing passage element to be removed once that transition animation is complete, or an integer delay (in milliseconds), which causes the outgoing passage element to be removed once the delay has expired. The data-init-passage attribute causes the element to be updated once at initialization, while the data-passage attribute causes the element to be updated upon each passage navigation. SugarCube includes polyfills for virtually all JavaScript (ECMAScript) 5 & 6 native object methodsvia the es5-shim and es6-shim polyfill libraries (shims only, no shams)so they may be safely used even if your project will be played in ancient browsers that do not natively support them. Tip: postrender tasks have been deprecated and should no longer be used. There's no way for the system to know ahead of time whether it's safe to re-execute a passage's contents. Removes fullscreen change event handlers. Returns a reference to the current AudioRunner instance for chaining. You will also need some CSS styles to make this workexamples given below. Registers the passage as an image passage. The IFID (Interactive Fiction IDentifier) of the story, if any. Help with arrays in sugarcube 2. Specific elements can be accessed in an array by following its variable name with a pair of brackets containing the index to check. The extension relies on a workspace (or a folder) being open. Furthermore, it is no longer instantiated into the legacy macros objectwhich still exists, so SugarCube-compatible legacy macros will continue to work. First, the CSS, JavaScript, and Widget sections are processed. Controls the playback of the playlist, which must be set up via <>the deprecated <> may be used instead, though it is not recommended. The default font stack is set here. See Also: Both of these features can be constructed in SugarCube, however, using macros like <> or by combining < > macros with DOM macros. The autosave feature is occasionally confused with the playthrough session feature, but they are in fact distinct systems. Twine Cookbook - twinery.org Returns the moment, relative to the top of the past in-play history (past only), at the, optional, offset. PDF A Twine Cheat Sheet - Stockton Wordpress If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. Executes its contents and appends the output to the contents of the selected element(s). The Non-generic object types (a.k.a. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. Adds an audio group with the given group ID. If constructing the file URL from a shell path, ensure that either it does not contain escapes or you properly convert them into the correct URL percent-encoded form. Warning: For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. Twine 2.1: SugarCube 2.0: "Space Exploration" - YouTube The links go to the most recent release versions of each in SugarCube's source code repository. This setting exists to prevent a misconfigured loop from making the browser unresponsive. Does not modify the original. In the Add a New Format tab, paste in the file path to format.js and click the green Add button. See Guide: Media Passages for more information. The active passage's name will be added as its ID (see: Passage Conversions). Attaches event handlers to the track. Harlowe's implementation of the (goto:) macro terminates the rendering passage. A macro definition object should have some of the following properties (only handler is absolutely required): Additional properties may be added for internal use. Macros fall into two broad categories based on the kind of arguments they accept: those that want an expressione.g., <> and <>and those that want discrete arguments separated by whitespacee.g., < > and <>. Note: Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. As a basic working definition, non-generic object typesa.k.a. See Also: Note: A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. Shorthand for jQuery's .one() method applied to each of the audio elements. Use the Edit Story Stylesheet story editor menu item for styles. Returns whether any moments with the given title exist within the extended past history (expired + past). This macro is an alias for <>. Deprecated: prehistory tasks have been deprecated and should no longer be used. A format item has the syntax {index[,alignment]}, square-brackets denoting optional elements. If multiple passage titles are given, returns the lowest count (which can be -1). Warning: Temporary variables were added in v2.3.0. When used to set the shuffle state, returns a reference to the current AudioList instance for chaining. Returns the total number (count) of played turns currently in effecti.e., the number of played moments up to the present moment; future (rewound/undone) moments are not included within the total. Does not flag other assignment operators. classes) guide for more information. Instead, use Navigation Events or Tasks. The History API object has been renamed to State and some of its methods have also changed. See the <> section of the Twine1 reference documentation for more information. Returns a new array filled with all Passage objects that pass the test implemented by the given predicate function or an empty array, if no objects pass. Attempting to do so will, usually, result in something that's non-functional. A function, which causes the autosave to be updated for each passage where its return value is truthy. In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas. Configuration API. Attaches fullscreen change event handlers. If you need them, then you'll need to keep them out of story variables. Returns the total number of available slots. Note: You may not remove the predefined group IDs (:all, :looped, :muted, :paused, :playing) or the :not group modifier. Shorthand for jQuery's .on() method applied to each of the audio elements. Warning: SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. State.has() does not check expired moments. Returns the given number clamped to the specified bounds. See Fullscreen API for more information. Note: Used for post-passage-display tasks, like redoing dynamic changes (happens after the rendering and display of each passage). Randomly selects the given number of unique members from the base array and returns the selected members as a new array. (Help) Error: UI is not defined when trying to create a save/load button SugarCube 2 Hi, i'm pretty new to using twine / sugarcube, so i do apologise for the noob question. Note: A new moment is created whenever passage navigation occurs, and only when passage navigation occurs. Removes all of the members from the array that pass the test implemented by the given predicate function and returns a new array containing the removed members. Sets the integer delay (in milliseconds) before the loading screen is dismissed, once the document has signaled its readiness. SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. Returns a reference to the Dialog object for chaining. Starts playback of the playlist and fades the currently playing track from the specified volume level to 0 (silent) over the specified number of seconds. SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. Starts playback of the playlist and fades the currently playing track between the specified starting and destination volume levels over the specified number of seconds. Note: If you have a property that uses an array of values, you will be able to use the various "tag" functions to . Thus, if you need either to be recoverable, then you'll have to handle that yourself. Return the named template definition, or null on failure. The loading process is as described in SimpleAudio.load(). CSS styles cascade in order of load, so if you use multiple stylesheet tagged passages, then it is all too easy for your styles to be loaded in the wrong order, since Twine1/Twee gives you no control over the order that multiple stylesheet tagged passages load. Gets or sets the mute-on-hidden state for the master volume (default: false). See Localization for more information. Roughly equivalent to the :passagerender event. See Setting API for more information. All changes within this version are elective changes that you may address at your leisure. You can set the autosave to save either on every passage or only on certain passages. Repeatedly executes its contents after the given delay, inserting any output into the passage in its place. Equivalent to wrapping the entire passage in a <> macro.